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Another stab at toroid example

master
Trevor Irons 9 gadus atpakaļ
vecāks
revīzija
bf2b7c6670
1 mainītis faili ar 76 papildinājumiem un 0 dzēšanām
  1. 76
    0
      examples/magnet/toroid2.geo

+ 76
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examples/magnet/toroid2.geo Parādīt failu

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+/////////////////////////
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+// Geometric Inputs
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+
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+radius = 3.25;
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+blc = radius/1;
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+Box = 3*radius;
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+lc = radius/1;
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+
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+ts = 1;         // height of toroid
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+tx = radius;    // radial width of toroid, measured in centre of ring
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+tl = 0;         // centre of rotation
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+
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+/////////////////////////////////////
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+// Large Bounding box
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+X0 = -Box;
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+X1 =  Box;
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+Y0 = -Box;
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+Y1 =  Box;
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+Z0 = -Box;
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+Z1 =  Box;
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+
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+pp = newp;
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+Point(pp)    = {X0, Y0, Z0, blc};
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+Point(pp+1)  = {X1, Y0, Z0, blc};
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+Point(pp+2)  = {X1, Y1, Z0, blc};
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+Point(pp+3)  = {X0, Y1, Z0, blc};
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+
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+lv = newl;
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+Line(lv) = {pp,pp+1};
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+Line(lv+1) = {pp+1,pp+2};
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+Line(lv+2) = {pp+2,pp+3};
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+Line(lv+3) = {pp+3,pp};
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+Line Loop(lv+4) = {lv, lv+1, lv+2, lv+3};
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+
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+bs = news;
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+Plane Surface(bs) = {lv+4};
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+v[] = Extrude {0, 0, Z1-Z0} { Surface{bs}; };
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+
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+/////////////////////////////////////////
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+// Make a toroid
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+tpp = newp;
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+Point(tpp  ) = {    tx,    0, 0,  lc};
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+Point(tpp+1) = { ts+tx,    0, 0,  lc};
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+Point(tpp+2) = {    tx,   ts, 0,  lc};
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+Point(tpp+3) = {    tx,  -ts, 0,  lc};
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+Point(tpp+4) = {-ts+tx,    0, 0,  lc};
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+
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+cc = newc;
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+Circle(cc  ) = {tpp+1, tpp, tpp+2};
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+Circle(cc+1) = {tpp+2, tpp, tpp+4};
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+Circle(cc+2) = {tpp+4, tpp, tpp+3};
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+Circle(cc+3) = {tpp+3, tpp, tpp+1};
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+
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+ll = newll;
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+Line Loop(ll) = {cc, cc+1, cc+2, cc+3};
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+rs = news;
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+
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+ps = news;
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+Plane Surface(ps) = {ll};
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+
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+tv1[] = Extrude {{0, 1, 0},{-tl,0,0}, 2*Pi/3} { Surface{ps}    ;};
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+tv2[] = Extrude {{0, 1, 0},{-tl,0,0}, 2*Pi/3} { Surface{tv1[0]};};
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+tv3[] = Extrude {{0, 1, 0},{-tl,0,0}, 2*Pi/3} { Surface{tv2[0]};};
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+
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+cv = newv;
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+Compound Volume(cv) = {tv1[1], tv2[1], tv3[1] };
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+
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+//cs = news;
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+//Compound Surface(cs) = {tv1[0], tv2[0], tv3[0] };
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+
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+// Not correct?
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+Surface{tv1[0]} In Volume{v[1]};
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+//Surface{tv2[0]} In Volume{v[1]};
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+//Surface{tv3[0]} In Volume{v[1]};
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+
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+Physical Volume(1) = {v[1]};

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